• 0
Sign in to follow this  
=TS=meisanerd2

And you wonder why developers 'hate' PC gamers ...

Question

i came across this article and thought is was interesting reading so here it is -

 

Crysis 2 is released on March 22, but if you've got a little time and even less scruples, you can play it right now. With almost depressing inevitability, an entire developer build of the game has been leaked online, allowing PC gamers early, free access to Crytek's latest eye-shagger. Killzone 3 was also recently leaked.

 

And this is why developers don't give a sh*t about PC gamers anymore, folks.

 

It's become increasingly hard to sit back and say that videogame piracy isn't as bad as people say when stuff like this happens. This past week, I suggested that software pirates are fine so long as they admit they're thieves and recognize the potential harm they're doing to the industry. The pirates in question got utterly offended, acting more outrageous than an innocent man would do if accused of a crime he didn't commit. Apparently, guilt makes you more indignant than innocence.

 

All I can think in response to that is ... how dare you act offended when you do stuff like this?

 

Anybody who says they've not downloaded something illegally is usually a liar. Most of you reading this have downloaded some songs, or a movie, before. Personally, I legally purchase Blu-rays in store and music via iTunes, but I cannot honestly say I have always done this. We've all helped ourselves to things we shouldn't, and we should have the integrity to admit it.

 

There is, however, one major difference between movies/music, and videogames. In the case of movies, most of a film's success rides on its box office performance. That's where you initially make your profit. In the case of music, the artists obtain very little money off their officially released tracks, instead making it back with live performances. In the case of videogames, their only source of monetary recuperation is that initial sale. Unlike movies and music, which have multiple avenues for profit, there is only one option for the game industry.

 

This is not to make the ripping off of movies and music morally superior. I'm not talking about the morality here. I'm talking about damage. Videogame piracy is potentially far more damaging than movie or music piracy, because it cuts into the only vein through which a game's cash flows. There are no concerts or theatrical releases for Crysis 2. Any potential merchandise has a niche audience at best, and most of that cash will go to the manufacturer.

 

The game industry is also a cutthroat, harsh business. If a game doesn't sell, it won't get a sequel, and the studio itself might be torn apart. Just looking at EA, we all saw what happened to Pandemic. They didn't perform in the sales department and were wiped out without question.

 

Your noble justifications are not fkng cutting it anymore. In my last rant about piracy, one person said they pirated "out of necessity" and seemed to get some people agreeing with him. Really? Necessity? It is necessary that you play a videogame? Since when was a luxury item like a videogame a necessity, to the point where you get to steal it? A fkng bit of bread for a dirt-poor family is a necessity, son. Not your stupid videogame.

 

It is not necessary. It is not noble, either. You're not fighting the good fight against DRM, because games will get ripped off regardless of the DRM put in. I hardly blame EA for its reliance on SecuROM in the past. I used to think very ill of EA for doing it, but how can I now? You people will clamor and claw at an early developer build of Crysis 2, just to get out of paying for it. I barely blame publishers using any kind of "Draconian" DRM they want anymore. The only thing pirates do is justify it.

 

2D Boy's World of Goo was released without DRM, and the creators said they trusted their audience. One of the two-man development team, Ron Carmel, noted afterwards that he was seeing multiple torrents with 500 seeders and 300 leechers, and added that the piracy rate was at about 90%. This was 2D Boy's reward for trusting gamers. This is what they got for making a game easy to obtain, but easy to steal. Really guys, f%#k you for that.

 

Some believe they win the argument by changing the terminology. It's not theft, they'll argue, but copyright infringement. So? That's not better. Some countries consider it worse. The legal terminology for piracy differs from country to country anyway, and simply calling theft by another name doesn't stop it from being a shitty thing to do. Some believe that it's only stealing -- therefore only wrong -- if what has been stolen ceases to be used by the owner. Pirated games are copies and the owners still have the original, therefore it's not theft.

 

Bullshit. You can steal a person's ideas, you can plagiarize their writing or music. The originator still has access to the idea, but you still stole it.

 

I've seen some pirates attempt to justify their bullshit by likening it to the used game market. I'm a very vocal supporter of that market, and I find this retort so stupid that it barely warrants a response. However, since it invariably comes up, I'll explain that used games have already been sold, so the money has been made on the product. That's an early, major difference to piracy, which has no initial sale. Furthermore, GameStop notes that the trade-in credit of used games often goes directly back to the industry, as people trade old games in for brand new ones. I have done that for years, so really, used game trading is a recycling process. Piracy, obviously, is not.

 

Another popular response is, "I wasn't going to buy it anyway." Amazing, and a lie. If you weren't going to buy it, why the f%#k are you playing it? If there was no illegal way to get it, and you wanted it bad enough, you'd have paid. You're just being a cheap b&*%#@d, and you're too spineless to admit it.

 

I know people who pirate the occasional game, as I'm sure most of us do. They're not inherently bad people. They're not evil master criminals. They are, however, the reason why the PC market is so easily disregarded by the majority of publishers. PC gamers sit back and complain about how Bulletstorm is only getting a console demo, or how a roleplaying game has been "dumbed down" to make it simple enough for a controller. Who can honestly blame the publisher, though? If I were EA, I would actually pull the PC version of Crysis 2 right now.

 

There's that old story about three people on a camping trip. They get lost, their food supply is dwindling. One camper decided it'll hurt nobody if he helps himself to a little extra. The second camper thinks the same. Likewise for the third. They end up with no food left because their individual acts of petty theft combined to create one large dent in the supply. The story has many variations, but the message is the same, and it is the perfect way of describing piracy. An individual pirate is not a bad thing. In fact, some groups argue that a little piracy is helpful to the market, thanks to word-of-mouth recommendations and simple free advertising. However, when those little grasping hands combine to form great big talons that are ripping huge chunks out of a videogame's potential for success, we have a problem.

 

I don't want to act morally superior to videogame pirates because I am not morally superior to them. However, they have nobody to blame but themselves for developers favoring consoles over PC. It's become increasingly hard for me to rail against DRM or even Sony's stupid Firmware updates, because #$@^ like this keeps happening. Not only are pirates thieving games, they're helping themselves to leaked, incomplete builds that might not reflect the finished product, and thus they're distributing something that might make the game look worse than it is.

 

Sorry, but that's kind of pathetic. Sure, it's easy for a developer to blame piracy for poor sales, but do you know who made that an easy thing to do? The people who are out there pirating the games in the first place.

 

You might think that what you're doing is harmless. On an individual level, it is. But it's not just you doing it. There are heaps of you. You're doing harm to an industry you should be supporting if you want more good games, and there is literally no excuse for you. If you can't afford it, suck it up. There are lots of things most of us can't afford, and we don't go out stealing them. If you think DRM is bad, don't buy the game. Don't just fkng help yourself to it illegally, because all that does is qualify the DRM in the first place. Anything you can use to justify piracy is easily refuted because, guess what, piracy ain't bloody justifiable.

 

I've tried to argue in the corner of pirates before, but screw it. It's not a corner that deserves to be fought in. I would, in fact, encourage developers to ignore the PC market altogether now. Sorry, but why should anybody support the platform? Sure, there are paying customers, and it would suck for them, but what kind of businessman would open a store in a city where stores are robbed multiple times a day? An idiotic businessman.

 

Just have some Goddamn foresight for once. Look at what state the PC market is in, and look at where it could go, and recognize your part in it. The fact that some of you want this to happen to consoles as well is simply unbelievable. The PS3 now looks like it'll be going in the same direction as the PC, and it's somewhat disgusting

.

Grow up and recognize what you're doing. If you're not going to stop, at least have the balls to admit that you're helping to make the games industry a shittier place.

 

[Addendum: Some people are attempting to justify PC piracy by saying it happens on consoles too. Yes, of course it does. But "Look over here, they're doing it too" isn't a fkng justification. Besides which, the level of piracy on the PC is famously more prevalent than on consoles. Even on the Wii, it's not quite the same, as the Wii's primary demographic is different, and it's a demographic that doesn't pirate anywhere near as much. It still takes a lot more effort to f%#k with a console to make it play pirated games. Going back to the World of Goo example, 2D Boy recuperated many of its losses thanks to the WiiWare version, which was obviously a lot harder to steal. PC piracy is easier than console piracy, hence it is more prevalent. Of course, you know that, and you're hoping we don't.

 

You could argue a case for the PSP and DS and I wouldn't disagree with you. I am not saying, however, that piracy doesn't happen everywhere. This was a PC issue, however, and so I focused on PC piracy. If you want, I can dedicate another article to the DS, but I've addressed that in the past and don't feel I need to do it again just to make PC pirates feel better about themselves.

 

Furthermore, the fact that the build may have been leaked by an employee at EA or Crytek has nothing to do with anything. Doesn't mean you have to download it. I'd also simply lump that employee in with the pirates. That's obviously where his or her loyalties lie, so they're not really different. At the end of the day, it doesn't matter who leaked it -- asshats are still downloading it, and will continue to do so, no matter where the files come from. If there wasn't an audience for it, nobody would have taken the risk in leaking it.

 

The twists and turns pirates are making to get out of a very simple request -- accept a little bit of responsibility -- is truly awe-inspiring.]

 

[Second Addendum: I think I was perhaps a bit harsh toward the general PC gaming population when I talked about developers ignoring the PC market. That made it sound like I was tarring all PC gamers with the same brush. I am very much into PC gaming myself, and would obviously love to see more PC games. It's slowly become my choice for several shooters and roleplaying games over the past year and a half. What I failed to communicate was that by ignoring the PC market, developers could potentially shame pirates in a "spoiled it for the rest of us" way, but even so, it was likely an unfair suggestion.

 

I stick by everything else -- that the PC market has earned its stigma, that piracy is theft, and that pirates should admit what they are and think about the potential long-term damage that widespread theft could do. As far as supporting the PC market goes, I do hope that games remain profitable on computers. That is, after all, why I am so concerned about PC piracy.]

 

written by Jim Sterling 9:00 AM on 13.02.2011

 

original articale :- http://www.destructo...crowdignite.com

Share this post


Link to post
Share on other sites

7 answers to this question

  • 0
Guest =TS=Zoa

sharing and stealing are two different things, sharing copies of a game you purchased with a million people is not stealing that is sharing. Robing your local game stop and taking a million copies of a game you did not purchase and then reselling or sharing with a million people is stealing. simple as that

Share this post


Link to post
Share on other sites
  • 0

I honestly against robbery, stealing, and crimes. Not because it is bad, but because bad is only personal judgement and personal opinion. But you must understand everything has so thin line between one extreme and another. Everything is good and bad at same time. The truth is between. For some it is harmful for otheres it is cure. And ppl must seethings as they are, with no personal judgement, with no support of any side. There should be no jusgement and treatment, until the proble is understood completely. Each case should be understood individually.

For example I have to run the game which is bought, paid and I am unable to run it because it is broken. There's a fix, but it requires an external ISO of original "stolen" game. Then there's a question- if I already paid for a game, am I able to get a content I have already paid for? Does it matter where I got the content for the key I own? often pirated games work much better than official. This is realted to Ubisoft, Atari, and many others. But I don't justify piracy at all. I just mean if someone haven't done the job it must be done by someone who can/ If des take money for unfinished released product, what is wrong if I will get an iso from a pirate who already made fixes to the game and took nothing in return. And there's big difference between thieves and ppl who just do the job.

On the other hand, there is one hard moment. Some things are simply absend here. Often you cannot buy a disc of music or game, which is available somewhere. And if you feel, that you must get some info to be sufficient for communication with other inhabitants of this world and civilization, you end uo with the fact that you can't. Just because you are not equal, not sufficient, dumb, and do not deserve to get what others have for free or without proble. This is vicious circle wich must be broken. Martin Luter and Thomas Müntzer were doing things most powerful ppl didn't like. Christ and many great ppl were killed for sharing the info which is free and open for everyone. You cannot heal the disease with only surgery, and without spiritual, mental solutions. Ppl must realize the things. Thi means that piracy and infringement of smb's interests will exist untill ppl wil finally stop to support both.

Why I tell you this. Now imagine you have bought few copies of game, and this game is broken from the begining and never been fixed. You see that you're wasted money, and developer doesn't make any efforts to do the product sufficient as it should be. Deves and pubisher lied to you, and stolen your money in shameful unfair way. Maybe the idea of game is good, and you like it, but you don't want for your friends waste money for game they won't be able to play. You give them your game to play. Is that a robbery? From the greedy point of view, which already is an obligatory for the whole world, it is crime to not give money. it litearally means, some persons have full right to suck all the cash from your pocket, and if you disagree- you're robber. Isn't it kinda medieval slavery feudal system? I personally am not bothered with games at all. I bought last game in november 2009, and won't be playing anything in future. Simply because I want everything to be fair. But also, because there's NOUGHT game that is good enough for mind, body and spirit, except the life itself. All the thinks mankind does are highly unsufficient, they lack of everything, but the games that come to shelves nowadays are, sorry utter crap. Ppl play them because they want something new, and nothing else comes. Old games are being closed, and there's no way to play them except you're talented programer, designer, in short words you are smart enough to write the game by your own.

Then it comes a question- if today there is so many unemployed, talented great moders, that are able to make a game for free, why ppl must buy the products of greedy companies which are firing all the devs and squeezing all the juice from them and consumers? Publishers find a good reason for hiding own selfish greedy lust. And they justify it by millions of new reasons every day, they use natural human needs as a weapon, a way to get own pockets pumped with cash. And this is not only games developing or game industry. It is whole life in this civilisation. If you hold for a moment you will see it is so. If you will see only one point of view you will support it, and aggravate it till monsrous levels. Consumers are executors, and the persons concerned in this have to do nothing at all. Just pump the cash. More you support them, more you get boken, and receive nothing in return. Just no need to support publishers and they will gone. The same is for pirates. But sometimes, pirates are correct. Because there must be a balance. If the price of the monopoly product is out of range for ppl, it must be solved. Information doesn't belong to anyone. Ppl must understand that thoughts you get can be already made by someone, and you just catched them. To claim they are yours is the highest crime. Information is the mind food. Cut the exchange of it, and the whole race will destroy itself. You communicate with ppl, and you pay the price with your energy, and you receive joy as a compensation, which replenishes all the losees and let you feel alive. Nobody have right to act violently and control the natural way of things in the world for the sake of own profit.

In my opinion, when something is stable it begins to die. If there's a money source for musician, they stop create. The ppl of art must get all they need, but thye must never ask. ppl must give cash for the certain needs of someone. Otherwise there will be what we have now, and what have lead to the point we are at.

I can't claim or convince. I have no right. Everyone is free to do anything he/she wants. You can appoint but necer make violence. I don't buy games, and I don't play what I haven't got. Information cannot have price, because you pay the price when you receive it. You pay for wisdom with own understanding. Everything what is temporary and have no sense should gone. And theres' no need to waste own life for things that matter one second, and when you are angry or confused. if you're alright, you understand there's no point and sense in 95% things of modern urbanized life has. This is not sermon or propagation. This is a call of sobber mind.

Eventually, most developers who said "we'll never go on PC because users steal, and PC is crap..." now got the highest sells ever by the PC only. I don't say there's no piracy, or piracy is good. But many games which were going to be console only had no sells on them. And PC users ready to pay for the product that is finished. I think, that PC users are more matured and wiser, if they won't buy and play unfinished games at all. This is without doubts a question of principle. And Publishers do not like when there's som obstacles on the way to their pockets. Thi is obvious. But frankly, I have played many games and 60-75% of them haven't been fixed at all. The issues still fall on the head as a rocks form volcano. Is that fair, that I paid and I haven't got the game that was described so highly? And I know that I can forgive, and find reasons to justify, but this will last forever. The best thing is to ignore publishers and devs at all.

 

Without the doubts, my post will be harmful for many, some won't care, some will understand. I am no right to act violently and force someone to think I think. Just because I never can be sure I am right, until my heart and life proves. I can only give an information, which I understood, an experience I achieved, to increase it in others. but this depends on personal judgement and will. Nobody should hide experience or trade it.

 

Best regards, take care!

Share this post


Link to post
Share on other sites
  • 0
Guest =TS=MAGNET

sharing and stealing are two different things, sharing copies of a game you purchased with a million people is not stealing that is sharing. Robing your local game stop and taking a million copies of a game you did not purchase and then reselling or sharing with a million people is stealing. simple as that

 

I echo that!!

Share this post


Link to post
Share on other sites
  • 0

sharing and stealing are two different things, sharing copies of a game you purchased with a million people is not stealing that is sharing. Robing your local game stop and taking a million copies of a game you did not purchase and then reselling or sharing with a million people is stealing. simple as that

 

Given that it is the same end product, how does merely changing the source switch it from theft to sharing? With this logic, I should be able to hack into your bank account, and transfer all your money, without it being counted as theft. After all, it is just data. It's not like I actually came to your house, and took all the cash out of your wallet.

 

If I give out a million copies of a download, vs giving out a million cd's that I aquired from GameStop both deprive the original source from that revenue that they should be receiving. Or does the million digital copies not count, just because I cannot directly see the company/people that I am affecting.

 

 

.... There should be no jusgement and treatment, until the proble is understood completely. Each case should be understood individually.

For example I have to run the game which is bought, paid and I am unable to run it because it is broken. There's a fix, but it requires an external ISO of original "stolen" game. Then there's a question- if I already paid for a game, am I able to get a content I have already paid for? Does it matter where I got the content for the key I own? often pirated games work much better than official. This is realted to Ubisoft, Atari, and many others. But I don't justify piracy at all. I just mean if someone haven't done the job it must be done by someone who can/ If des take money for unfinished released product, what is wrong if I will get an iso from a pirate who already made fixes to the game and took nothing in return. And there's big difference between thieves and ppl who just do the job.

 

This is the only reason I can see as justification for "piracy". If I have legally acquired the product, and the publisher is being stupid about making it work, I will work around any DRM they have implemented. However, the key to this is, I already OWN the product.

 

 

On the other hand, there is one hard moment. Some things are simply absend here. Often you cannot buy a disc of music or game, which is available somewhere. And if you feel, that you must get some info to be sufficient for communication with other inhabitants of this world and civilization, you end uo with the fact that you can't. Just because you are not equal, not sufficient, dumb, and do not deserve to get what others have for free or without proble. This is vicious circle wich must be broken.

 

I agree with this. However, I do not see software "piracy" as a solution to it at this point. If all you are doing is downloading and playing a game you haven't purchased, to the corporations, all you are saying is "I want this product, but am too lazy to pay for it." If you want to break this cycle of region-based releases, CONTACT the publisher, and tell them why they are not receiving your money. Until their product is no longer being used, they will not likely sit up and listen, and things will not change. They will just continue to push for more drastic punishments.

 

 

Maybe the idea of game is good, and you like it, but you don't want for your friends waste money for game they won't be able to play. You give them your game to play. Is that a robbery? From the greedy point of view, which already is an obligatory for the whole world, it is crime to not give money. it litearally means, some persons have full right to suck all the cash from your pocket, and if you disagree- you're robber.

 

It is robbery. You are intentionally depriving the corporation from the revenue that they have requested in exchange for the product. It is not a crime to not give money. All you have to do is not take the product. If everything was "give me what I want, but you will receive nothing in return", how well would society work? It would most likely be even worse off than what we are now.

 

 

Then it comes a question- if today there is so many unemployed, talented great moders, that are able to make a game for free, why ppl must buy the products of greedy companies which are firing all the devs and squeezing all the juice from them and consumers?

 

This is the key. People DO NOT need to buy the products of greedy corporations. This, however, does not justify "piracy". The difference between modders and corporations is how much compensation they are asking for. Modders have willingly given their product away for free.

 

Lets pretend there are 2 bicycle shops in town. Shop A gives away bikes for free, and Shop B charges $500 per bike. Does this give me the right to go into Shop B, and steal a bike? After all, Shop A is giving them away for free, so all bikes must be free.

 

 

Publishers find a good reason for hiding own selfish greedy lust. And they justify it by millions of new reasons every day, they use natural human needs as a weapon, a way to get own pockets pumped with cash. And this is not only games developing or game industry. It is whole life in this civilisation.If you hold for a moment you will see it is so. If you will see only one point of view you will support it, and aggravate it till monsrous levels. Consumers are executors, and the persons concerned in this have to do nothing at all. Just pump the cash. More you support them, more you get boken, and receive nothing in return.

 

This is why you need to stop pirating games that you wouldn't buy. If you want the publisher to disappear, don't let them know you "need" their product. Let them know that you would purchase their product if the terms were more favorable.

 

 

Just no need to support publishers and they will gone. The same is for pirates. But sometimes, pirates are correct. Because there must be a balance. If the price of the monopoly product is out of range for ppl, it must be solved.

 

If I am looking a buying a new car, and I feel the Ford is charging too much, does that give me justification to just steal a car? After all, that would solve the problem...

Games are not a monopoly product. Just look at the new releases list of Steam.

 

 

Information doesn't belong to anyone. Ppl must understand that thoughts you get can be already made by someone, and you just catched them. To claim they are yours is the highest crime. Information is the mind food. Cut the exchange of it, and the whole race will destroy itself.

 

If you can think the same thoughts as the programmers who worked on the game, why are you not creating your own version of the game?

 

 

You communicate with ppl, and you pay the price with your energy, and you receive joy as a compensation, which replenishes all the losees and let you feel alive. Nobody have right to act violently and control the natural way of things in the world for the sake of own profit.

 

How many of you have jobs? Do you get compensated for doing your job?

Maybe you should just talk to your boss, and tell him/her that you don't need to be paid anymore, because you will receive joy for compensation.

 

Why is it that people try to use this as justification (you enjoy working on it, so give it to me for free), but are never willing to do this themselves.

 

 

And PC users ready to pay for the product that is finished. I think, that PC users are more matured and wiser, if they won't buy and play unfinished games at all. This is without doubts a question of principle. And Publishers do not like when there's som obstacles on the way to their pockets. Thi is obvious. But frankly, I have played many games and 60-75% of them haven't been fixed at all. The issues still fall on the head as a rocks form volcano. Is that fair, that I paid and I haven't got the game that was described so highly? And I know that I can forgive, and find reasons to justify, but this will last forever. The best thing is to ignore publishers and devs at all.

 

The best thing to do is let the publisher know you are not satisfied with their product, and then quit buying any future products they release until they do step up their quality. But either way, do not download a copy of the game. This just tells them that you are still willing to play the game in its current form.

 

--

Maybe I am just biased, as I do develop software for a living, but the way I see things is simple. If something has been produced, whether it is physical or digital, the creator has the right to ask for whatever compensation they desire. It is now up to the potential purchaser to decide if they are willing to pay that for the product. If they are, everything is good. If they are not, they shouldn't try to justify the theft of the product.

 

If you disagree with how a publisher is handling the sale of their product, let them know. Maybe they will make an effort to fix it, especially if that means an increase in sales for them. Just be willing to follow through if they do fix it. Reward companies that care for their customers, and maybe things will improve.

Share this post


Link to post
Share on other sites
  • 0

=TS=meisanerd2

 

You got me utterly wrong,Sir. And this is quite sad. I told about information. You cannot charge cash for thoughts that come to your head. From this point of view I should charge a whole planet of cash for the thoughts I get, just because someone "steal" them after they came to my head. I must suit everyone and patent each word so nobody else will use it ever.

Do you charge your friends for communicating with you? From your point of view you are free to charge any amount of cash for each word that leaves your mouth. it does mean ppl must pay for the work you or me do with my fingers or mouth, and all forums must be paid already.

Did I told somewhere that job shouldn't be paid, and paid fairly? Most developers, and especially programmers got their pay beforehand. It means their job in the company is paid before the game actuually goes to publisher. Isn't it? I didn't say go and steal. But if you will charge everything, tomorow your neigbor will come and charge a huge lot of money just because you or your children breathing and walking next to his windows. Don't you see where it is all going?

On the other hand. If i do play something, I buy it. If I don't pay I don't use it. And if I do, it means this product must work. And to be completely honest, as a consumer, It would be fair to give not a damn about job of developer at all. You see, it is problem of dev if his boss cuts his pay. Not consumer's. I go and buy product, and I want it to be fully optimised for the platform I use. And if I will just write complains it won't feckin do a thing. Most supports do nothing at all, either EA, Ubi, or any other. you can write a poem to them and this is just useless. So considering this, any answer of publisher or dev towards any complaints about product quality is nothing else but diplomatic "f*ck off". You can go to law if your rights have been infinged. We all know this doesn't work and will never work. Obviously because nobody will pay for a trial for a game that costs 60$+. it would be cheaper to throw it to trash bin.

Another problem, is that developers do not provide demo version these days. Only few and mostly are beta testing multiplayer versions which work during some short period. So the point is- how the hell I will know if the game is worth of buying, if I can't see the content. If I will see the game is good I will go and buy. But since mostly there's no demo versions, and it is obvious that most games are not worth of attention I just skip them.

If I could write a game, believe me I would do it for free. And if I would need anything I will ask of it. And in case if I would charge some money, it would be a sheer pricing. Anyone should pay he think this game worth. If someone won't like it, he won't buy your next product if the price is too high.

One more thing- why PC is somehow different to consoles? One obvious answer is that PC doesn't get anything related to PC at all. most games do not even have a proper key binding. the games cost as much as for consoles, but for some unknown reason, PC users do not get the performance console users get. It doesn't mean PC users must steal, because this will only confirm that product is made well enough to be played. And if ppl won't buy and play it, it won't do a trick too, because publishers won't even try to port to PC. PC gaming will simply disappear. Price drop? but if developers and publishers don't care about quality when the product has full price,will they do anything when the game will have a discount? I doubt. Nobody likes to see his job is useless or is not equally priced. Again, this is all designed to have no solution except leaving publishersdevs without the most valuable- money. And in my opinion, ppl must just stop buy and play games, which are bad. However, every company promises the game will be ok at the release date, just preorder, buy it, and then millions end up with something that is not even close to what everyone was expecting for. Is console pirating somehow less. Might be yes, but only because real amount of console piracy is hidden. For PC is't quite different, because ppl used to share info, that is free in the web for ages, and only digital content delivery such as steam can fix the problem. And often even this may be problem if some person has internet connection issues. This is why many ppl still buy discs. Though, what's wrong if I my buddy has same game as me, but his disc got damage and I will give him mine?

There's one trick about availability in regions. Imagine, that you heard about some game, and you have cash, but for some dumb reason, you won't be able to play it, just because t is stricted for you. You will never be able to play it in "fair" way. Some ppl may play it wihtout problems but you won't. There can be a solution- to buy a key from a friends, but get a content from a torrent.

In my opinion, all this stuff it is a matter of fairness, and honor. Consumers must be wiser and do not buy inusfficient products. And developers must simply refuse to develop the game if it already clear it won't be done properly. Because this IP already belongs to some company and only it can to fixes. And what if it won't do the job? Developers got fired and fixes never happen. Where's control levers? Support doesn't respond, and you wait for years, untill you forget about the game existance.

About some ISO. For example I bought some gme at steam, but it doesn't simply work. I already paid for a key. But the content is broken. Does it really matter if I will go and use some ISO of a retail DVD from torrent, considering it is the same but working? Or it is crime if I get a workable product, or will share some proper installer? Most software compaines do sell a key, and it doesn't matter what installer/sourse consumer will use, if it haven't been determined within purchase. I buy a key, and the content must work 100%, and I must use it and feel satisfaction instead of installing millions of patches that merely fix at least single problem.

if I see that my work is not paid equally, I will smply leave. Just to not feed someone, and to not do the work incompletely. But saddly, the price of work depends on conscious of an employer. And ppl sell themselves for a loan, and more they agree the worse situation becomes. This is complex problem, and to fix it ppl must have concerted action, both, developers and consumers. there should be an agreement- devs do the job- ppl pay for it. No other ways. "fairness" has description only on the paper, because there's no limits in the heads.

Al this is sad, because the target have been hit. Ppl go in quarrels because of some software.I told my opinion. but some things cannot be changed, no matter like it or not. I do not try to troll, or wage a war against you. I just told my opinion, and I will delete it if it does harm someone.

Share this post


Link to post
Share on other sites
  • 0

Look! I don't want to offend anyone. I I just tried to let you see other point of view. I am ready to delete everything because I don't want anything to harm relationships inside this community. But the point is- you've done the job, you made a game. Is that bad that ppl are able to get your creation and enjoy it? Wasn't it the target? If you see only physical part you will never see true reasons of anything.

This topic is much deeper and at same time simplier that you might think.

Spirit creates matter. You make something, which exist only on the screen of something that works due some processes you cannot even see. When you do something, you cause the reaction. And you get what you made. If you give a joy, you will feel that ppl like it, and you will feel the drive to make something new. If ppl hate what you did, no money in the world gonna compensate that lack. The life, everything exist only by movement. If you make something and do not put efforts, it is dead, and you will never receive anything. Money gie a chance to feed body, but you won't feel alright if you won't know is your product good or bad, if someone likes it.

You won't know what to do and where to go, untill you will see the picture described by criticy. I don't cover pirtes, because if I will protect any side it will be a war. There's free mind, and it can't be hidden or stolen. This is the law nobody can change. If someone protects this- it's ok, but if the info will be shared only by acuiring, it will die very soon. The fact is, that game industry still exist only because pirates share games, which nobody wants or able to buy. If nobody will know about the game, nobody will lay, nobody would be bothered with acquiring. And developers won't get any money at all.

But the point is. What money needed for? For survival, to feed body, to buy clothes, to be able to do things, which should be free, out of charge. If someone doesn't do somethiong, this should be done by someone else. And it means the work from now has price. I know one thing- no matter how much you work, and how equally your job is prepaid. If you won't hear thank, and any approvement that what you do is needed, you will feel desperate, you won't have motivation, you will exhaust yourself. If you do the job of someone else, money won't help. You need support, spiritual backup to do what your body able to do. If you do mind work, you must replenish your mental energy. You cannot limit your needs with only money.

In the end. I wanna say, that I don't play games. I play them only for communicate with ppl I know, and feel them, exchange energy, emotions. But I don't buy anything, and I don't play what I didn't bought, and am not interested in. If I am interested in some game, I will seek the ways to acquire it. But until then I won't lose anything physical, I won't loose my money. But I will loose energy, spend my life on emotions which are caused by desire to obtain something. And this is true purpose of game developers, which they don't understand, since all attention is appointed on money. Developer must make the game everyone will want to acquire, to get energy of emotions of fans. And if this dev don't accept this, there's no point in all the job at all. No point in game, and the whole time spent on creation of it.

I know this would look offtopic for you, and everyone else. All I wanted is to explain true purposes and true reasons of this actual situation. Everyone can know more, but only until the human will limit itself with a mind, with ego, with knowledge it has. And if someone think this knowledge is final it means to stuck, and loose everything else.

Share this post


Link to post
Share on other sites
  • 0

=TS=Grim_Reaper

 

I am sorry if I came across as offended by you, as I mean no harm, and I understand where you are coming from. I saw where you said that you do not play games that you do not buy, and I completely stand by this. I also think that a lot of our ideals are similar.

 

My response was not directed at you, but I quoted you because you made a number of points that I am seeing pirates use to justify their actions, and it was convenient to do a point/counter-point argument by directly quoting them.

 

You made a comment about charging my friends for every word that comes out of my mouth. I believe that this is a valid right, to be able to charge for my ideas, if I so choose. Who else should be able to tell me what I can and cannot charge for. However, it is something that I do not do, as I feel it would be counterproductive, and not worth the effort.

 

Regarding Developer support being useless, I feel that part of it is that too many people are just taking the easy way out, and not complaining. If only 1% of the people that bought your product are saying its broken, is it worth the effort to try to fix? (Personally, I think it would be, but that isn't always the view that big developers take). Imagine what would happen if 90% of the consumers complained.

 

--

 

I could probably spend a few hours writing a complete response to everything in this thread, right down to minor details, but basically, I see things this way:

When something is created (whether physical or digital), its creator has the right to seek whatever compensation they choose. Any consumer of this creation should give the requested compensation, or not use the product. If the product is not as advertised, the consumer should be able to, at their discretion, return the product for a full refund, or work with the creator to get it to the advertised state.

 

In my "perfect" games world, there would be demos, and there would be no such thing as regional restrictions or DRM. Game servers would be software that can be installed on any computer by the end user, so multiplayer games would never die off because the producer shut down a computer somewhere. Games would also be reasonably priced. Developers would ensure their product works extremely well, and be willing to fix any issues that do arise. Consumers would all purchase the games that they want, and there would be no software piracy, as there would be no need for it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this